en:death-stranding

DEATH STRANDING

As the Hideo Kojima's first game after leaving the Konami, it meant to be an impressive one. Before it released, the actual gameplay showed on the E3 2018 Trailer, which led many game media called it a “walking simulator”, everyone was wondering that the legendary producer Kojima, how he will make a “walking” game interesting?

The game is set in the United States, there's a disaster called “Death Stranding” occurred which destroy almost entire human society, The player controls Sam Bridges, a delivery man who have the special ability can prevent him from death, by the order of UCA(a government organisation to replace the old USA government) he need to connect the remaining human living in the US as a whole part again.

As what I mentioned above, what DEATH STRANDING DIRECTOR'S CUT impress me most is the unique online gaming mode, unlike most of the online games’ interaction mode, you can’t see other gamers during the whole game in Death Stranding, but you interact by constructing facilities in the American continent, under the special settings of this game which called Chiral network, your buildings can be seen in others’ game. After playing this game you’ll realize why this way of “online gaming” becoming the finishing touch, the theme of storyline is “link”, Sam use Q-pid to link different shelters, Everyone in the US continent linked by the Chiral network, and Players linked by Internet, under this wonderful way of link you find the similarities: Most of the survivors didn’t have face-to-face communication with Sam, and players can’t see others

请输入您的评论. 可以使用维基语法:
 
  • en/death-stranding.txt
  • 最后更改: 2026/01/21 03:15
  • doge24190